I still can't find all of the controls I want, but I have the ones I need. The eating animation is repeated, and the Blender inbetweening does look smoother than the Qavimator version.
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And now I have a re-done curtsey. The technique is the same as my explanation back in Simple animation: curtsey. But I've had a bit more practice at watching movement, and I've read more about animations. I think this one is an improvement.
I've done informal, semi-formal, and full knee-to-the-ground deep curtsey variations. Once I upload and see how they look in Second Life, I'll gesturise them and put them up for sale.
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